block_validator.go 5.6 KB

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  1. // Copyright 2015 The go-ethereum Authors
  2. // This file is part of the go-ethereum library.
  3. //
  4. // The go-ethereum library is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU Lesser General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // The go-ethereum library is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU Lesser General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU Lesser General Public License
  15. // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
  16. package core
  17. import (
  18. "fmt"
  19. "github.com/ethereum/go-ethereum/consensus"
  20. "github.com/ethereum/go-ethereum/core/state"
  21. "github.com/ethereum/go-ethereum/core/types"
  22. "github.com/ethereum/go-ethereum/params"
  23. "github.com/ethereum/go-ethereum/trie"
  24. )
  25. // BlockValidator is responsible for validating block headers, uncles and
  26. // processed state.
  27. //
  28. // BlockValidator implements Validator.
  29. type BlockValidator struct {
  30. config *params.ChainConfig // Chain configuration options
  31. bc *BlockChain // Canonical block chain
  32. engine consensus.Engine // Consensus engine used for validating
  33. }
  34. // NewBlockValidator returns a new block validator which is safe for re-use
  35. func NewBlockValidator(config *params.ChainConfig, blockchain *BlockChain, engine consensus.Engine) *BlockValidator {
  36. validator := &BlockValidator{
  37. config: config,
  38. engine: engine,
  39. bc: blockchain,
  40. }
  41. return validator
  42. }
  43. // ValidateBody validates the given block's uncles and verifies the block
  44. // header's transaction and uncle roots. The headers are assumed to be already
  45. // validated at this point.
  46. func (v *BlockValidator) ValidateBody(block *types.Block) error {
  47. // Check whether the block's known, and if not, that it's linkable
  48. if v.bc.HasBlockAndState(block.Hash(), block.NumberU64()) {
  49. return ErrKnownBlock
  50. }
  51. // Header validity is known at this point, check the uncles and transactions
  52. header := block.Header()
  53. if err := v.engine.VerifyUncles(v.bc, block); err != nil {
  54. return err
  55. }
  56. if hash := types.CalcUncleHash(block.Uncles()); hash != header.UncleHash {
  57. return fmt.Errorf("uncle root hash mismatch: have %x, want %x", hash, header.UncleHash)
  58. }
  59. if hash := types.DeriveSha(block.Transactions(), trie.NewStackTrie(nil)); hash != header.TxHash {
  60. return fmt.Errorf("transaction root hash mismatch: have %x, want %x", hash, header.TxHash)
  61. }
  62. if !v.bc.HasBlockAndState(block.ParentHash(), block.NumberU64()-1) {
  63. if !v.bc.HasBlock(block.ParentHash(), block.NumberU64()-1) {
  64. return consensus.ErrUnknownAncestor
  65. }
  66. return consensus.ErrPrunedAncestor
  67. }
  68. return nil
  69. }
  70. // ValidateState validates the various changes that happen after a state
  71. // transition, such as amount of used gas, the receipt roots and the state root
  72. // itself. ValidateState returns a database batch if the validation was a success
  73. // otherwise nil and an error is returned.
  74. //
  75. // For quorum it also verifies if the canonical hash in the blocks state points to a valid parent hash.
  76. func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
  77. header := block.Header()
  78. if block.GasUsed() != usedGas {
  79. return fmt.Errorf("invalid gas used (remote: %d local: %d)", block.GasUsed(), usedGas)
  80. }
  81. // Validate the received block's bloom with the one derived from the generated receipts.
  82. // For valid blocks this should always validate to true.
  83. rbloom := types.CreateBloom(receipts)
  84. if rbloom != header.Bloom {
  85. return fmt.Errorf("invalid bloom (remote: %x local: %x)", header.Bloom, rbloom)
  86. }
  87. // Tre receipt Trie's root (R = (Tr [[H1, R1], ... [Hn, Rn]]))
  88. receiptSha := types.DeriveSha(receipts, trie.NewStackTrie(nil))
  89. if receiptSha != header.ReceiptHash {
  90. return fmt.Errorf("invalid receipt root hash (remote: %x local: %x)", header.ReceiptHash, receiptSha)
  91. }
  92. // Validate the state root against the received state root and throw
  93. // an error if they don't match.
  94. if root := statedb.IntermediateRoot(v.config.IsEIP158(header.Number)); header.Root != root {
  95. return fmt.Errorf("invalid merkle root (remote: %x local: %x)", header.Root, root)
  96. }
  97. return nil
  98. }
  99. // CalcGasLimit computes the gas limit of the next block after parent. It aims
  100. // to keep the baseline gas above the provided floor, and increase it towards the
  101. // ceil if the blocks are full. If the ceil is exceeded, it will always decrease
  102. // the gas allowance.
  103. func CalcGasLimit(parent *types.Block, minGasLimit, gasFloor, gasCeil uint64) uint64 {
  104. // contrib = (parentGasUsed * 3 / 2) / 4096
  105. contrib := (parent.GasUsed() + parent.GasUsed()/2) / params.GasLimitBoundDivisor
  106. // decay = parentGasLimit / 4096 -1
  107. decay := parent.GasLimit()/params.GasLimitBoundDivisor - 1
  108. /*
  109. strategy: gasLimit of block-to-mine is set based on parent's
  110. gasUsed value. if parentGasUsed > parentGasLimit * (2/3) then we
  111. increase it, otherwise lower it (or leave it unchanged if it's right
  112. at that usage) the amount increased/decreased depends on how far away
  113. from parentGasLimit * (2/3) parentGasUsed is.
  114. */
  115. limit := parent.GasLimit() - decay + contrib
  116. if limit < minGasLimit {
  117. limit = minGasLimit
  118. }
  119. // If we're outside our allowed gas range, we try to hone towards them
  120. if limit < gasFloor {
  121. limit = parent.GasLimit() + decay
  122. if limit > gasFloor {
  123. limit = gasFloor
  124. }
  125. } else if limit > gasCeil {
  126. limit = parent.GasLimit() - decay
  127. if limit < gasCeil {
  128. limit = gasCeil
  129. }
  130. }
  131. return limit
  132. }